Humans are one of the most numerous species around and have taken to Blood Bowl with much the same enthusiasm as everyone else. Although genetically human, Norse and Amazon players have their own teams, as do the Chaos Pact, whose teams are usually built around a core of human players. "Generic" human teams are usually, but not always, from the Old World, and although they may sound unexciting compared to their more exotic counterparts, they have produced some of the greatest sides, and players, of all time.
Human teams are the standard jack of all trades and master of none when it comes to Blood Bowl (as they seem to be in most things, to be fair). They are fairly fast, but not the fastest. They can beat up the weaker teams, but not the stronger ones. They can out pass the stronger teams but not the weaker ones. They have a fairly average cost on their players with an equally average stat line, though they have the advantage of starting with a lot of skills and have access to all the main skill groups.
As a result, this gives Humans a flexible play style. You have to be very adaptive in your game plan for a match and change your tactics to suit the opposition you are facing. If you try and out score the Skaven and Elvish teams in a shootout, chances are they will outdo you. If you try and out-bash some of the harder hitting teams, your players stand a good chance of eating mud.
The flipside, of course, is that Humans are able to change the way they can play during a game easier than some other teams. If you start off an offensive drive with a crumbling defense, you have the skills and players to change to a passing play. If a passing play looks to be breaking down, you can also get by in a fight as well. All the starting skills that are available on the varied players all have their uses. The way to get the best from Humans is to learn how to get the best out of each player and the skills they possess.
- Fairly cheap
- Lots of starting skills
- Flexible Play-styles
- Average stats
As of Season IV, the league has seen two human teams. The Red Sabres have been with the league since Season I, when they won the cup, and were twice semifinalists, in Seasons II and IV, before disbanding at the end of Season IV. The Iron Giants in Season II met with less success and were orphaned before the end of the regular season.
The following players are available as free agents:
|Ralgon Zarlez||Catcher||8||Block||Broken Neck (-1 AG)|
|Rowe Oulle||Catcher||48||Block, Sprint, Sure Feet|
|Dunk N. Edwyrd||Catcher||8||Block|
|Ferr N.S. "Pudge" Kash||Catcher||77||Block, +1 MA, Diving Catch, Fend, Sure Feet|
|Bry N.O. Dryskull||Catcher||62||Block, Sidestep, Guard, +1 MA|
|Darren Dipalma||Blitzer||16||Mighty Blow, +1 AG|
|Ted Seabury||Blitzer||15||+1 AG|
|Lonnie Ruggeri||Blitzer||12||+1 AV|
|Sam B. Rotter||Blitzer||8||Guard|
|Zyss O.Z. Dann||Blitzer||27||Guard, Tackle||Damaged Back (Niggling)|
|Hugh M. Lynn||Blitzer||0|
|Merv N. Davis||Blitzer||10||Guard|
|"Fat" Ronald||Blitzer||51||Guard, Mighty Blow, +1 STR, Tackle|
|Fredo D. Stefani||Blitzer||99||Mighty Blow, Guard, Tackle, Dodge, Dauntless||Serious Concussion (-1 AV)|
|Javier Rockefeller||Thrower||3||-1 STR|
|Karol P. Borsci||Thrower||12||Hail Mary Pass|
|Fernand O.E. Arrow||Thrower||81||Block, Accurate, Safe Throw, Strong Arm, Guard|
|"Mad" Max Saravia||Lineman||16||Dirty Player, +1 AV|
|Clayton Zucco||Lineman||7||+1 AV|
|A. "Hat" Rick||Lineman||0|
|Rickard T. Punter||Lineman||5||-1 STR|
|Rick S.T. Lee||Lineman||7||Block|
|Rick E. Martin||Lineman||1||Smashed Hip (-1 MV)|
|Trey C. Dikk||Lineman||24||Block, +1 MA|
|Joe Nar Law Muu||Ogre||21||Guard, Stand Firm||Niggling Injury|
|Seb Sha Bal||Ogre||33||Guard, +1 STR, Break Tackle||-1 STR|
|Raf Ali Ban Ezz||Ogre||5|
The following Star Players are available to human teams.
For Star Player Action Week, the following players are also available:
|"Big" Gunn Schonn||190,000|
|Jacob von Altdorf||170,000|
|Ritter von Baum||120,000|
|Siggi "The Boot" Schuster||90,000|
All items (16)