Dwarfs were one of the first teams to play Blood Bowl, and as such were cheating long before most other teams had learned the rules.
Dwarf teams are probably the most resilient team in the game. Most of their team has very high armor and they have thick skulls which makes them harder to get off the pitch, even if you do manage to break their armor. They also start with some good skills, most the team has Block, they have a lot of Tackle, and the runners are good at picking up the ball. Dwarf teams also have the option of a Deathroller which is the strongest piece in the game, though it tends to get sent off by the referee quite a lot!
It isn't all good for Dwarfs though. Due to their diminutive stature, Dwarf teams are very slow. They are also rather average in the strength department compared to the other traditional bashing teams. To combat these weaknesses, it is important to position your players well (which is difficult when you can't actually do that with the AI) or you can quickly find yourself out of position or stranded in the wrong part of the pitch as faster teams run off. Dwarfs also benefit from sticking together to assist each other, also if you are close by each other should the ball come loose, you should have a lot of players nearby to try and recover it.
- High armor
- Thick Skull
- Start with lots of Block and Tackle
- Cheap Rerolls
- Very slow
- Lack good ball handlers
For Season II, BEERd joined the league, without any great success. Although they had one of the season's top rushing players in Elvish Blackbeard, the team bombed fairly consistently and failed to qualify for the playoffs, or even win the Crud! Cup.
The following players are available as free agents to Dwarf teams:
The following Star Players are considered sufficiently bearded to be allowed to take the field with Dwarf teams.
|Zara the Slayer||270,000|
|Morg 'n' Thorg||430,000|
For Star Player Action Week, the following players are also available:
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